Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (2024)

Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (2)

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  • Alan Pedrassoli Chitayat University of York, United Kingdom

    University of York, United Kingdom

    Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (3)0000-0002-5713-681X

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  • Florian Block University of York, United Kingdom

    University of York, United Kingdom

    Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (4)0000-0003-0348-6731

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  • James Alfred Walker Department of Computer Science, University of York, United Kingdom

    Department of Computer Science, University of York, United Kingdom

    Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (5)0000-0003-2174-7173

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  • Anders Drachen University of York, United Kingdom

    University of York, United Kingdom

    Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (6)0000-0002-1002-0414

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IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesJune 2024Pages 108–116https://doi.org/10.1145/3639701.3656319

Published:07 June 2024Publication HistoryApplying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (7)

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IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences

Applying and Visualising Complex Models in Esport Broadcast Coverage

Pages 108–116

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Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (8)

ABSTRACT

Esports has become a popular field of research, enabling advances in areas such as machine learning and environment modeling. However, complex modeling systems require complex visualisations. Despite that, visualisation of complex modeling systems within esports have been limited or fragmented, particularly when focused on the audience. Furthermore, the use of data visualisation and data-driven storytelling has been proven to be an effective and imperative method for enhancing audience experience for esport spectators. Therefore, this paper investigates data visualisation techniques within esports, and compiles design considerations for developing visualisation tools for esports broadcast. This is achieved through a case-study, in which the WARDS model was utilised in live coverage of a Dota 2 tournament and evaluated through observational data.

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Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (47)

    Index Terms

    1. Applying and Visualising Complex Models in Esport Broadcast Coverage

      1. Human-centered computing

        1. Visualization

          1. Visualization application domains

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        Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (48)

        IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences

        June 2024

        465 pages

        ISBN:9798400705038

        DOI:10.1145/3639701

        Copyright © 2024 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [emailprotected].

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            • Published: 7 June 2024

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            Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (49)

            Author Tags

            • Audience Experience
            • Esport
            • Storytelling
            • Visualisation
            • Visualisation Design

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            Overall Acceptance Rate69of245submissions,28%

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            ACM International Conference on Interactive Media Experiences

            June 12 - 14, 2024

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            • Applying and Visualising Complex Models in Esport Broadcast Coverage | Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (50)

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