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- Alan Pedrassoli Chitayat University of York, United Kingdom
- Florian Block University of York, United Kingdom
- James Alfred Walker Department of Computer Science, University of York, United Kingdom
Department of Computer Science, University of York, United Kingdom
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- Anders Drachen University of York, United Kingdom
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesJune 2024Pages 108–116https://doi.org/10.1145/3639701.3656319
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IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences
Applying and Visualising Complex Models in Esport Broadcast Coverage
Pages 108–116
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ABSTRACT
Esports has become a popular field of research, enabling advances in areas such as machine learning and environment modeling. However, complex modeling systems require complex visualisations. Despite that, visualisation of complex modeling systems within esports have been limited or fragmented, particularly when focused on the audience. Furthermore, the use of data visualisation and data-driven storytelling has been proven to be an effective and imperative method for enhancing audience experience for esport spectators. Therefore, this paper investigates data visualisation techniques within esports, and compiles design considerations for developing visualisation tools for esports broadcast. This is achieved through a case-study, in which the WARDS model was utilised in live coverage of a Dota 2 tournament and evaluated through observational data.
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Index Terms
Applying and Visualising Complex Models in Esport Broadcast Coverage
Human-centered computing
Visualization
Visualization application domains
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IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences
June 2024
465 pages
ISBN:9798400705038
DOI:10.1145/3639701
Copyright © 2024 ACM
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- Published: 7 June 2024
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Author Tags
- Audience Experience
- Esport
- Storytelling
- Visualisation
- Visualisation Design
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