[14.12] QuinnAD's SEASON 14 CHALLENGER Quinn Guide (2024)

PASSIVE
ABILITY

Harrier (Passive): Quinn's passive is Harrier, which periodically marks a nearby visible enemy with a harrier mark. This mark will reveal the enemy for 4 seconds. If you hit an enemy with Blinding Assault, Vault, or Skystrike, the target will also be marked with a Harrier mark as well.

This passive scales with critical strike chance. At level one, Harrier's cooldown is 8 seconds, and at 100% crit, Harrier will mark enemy champions every 2.93 seconds. Quinn's passive Harrier will mark minions if there are no nearby enemy champions, but if there is an enemy champion nearby, your Harrier will mark the champion instead. The range of Harrier is supposed to be 525, which is the same as our auto-attack range, but valor seems to have a mind of her own, and your harrier will oftentimes mark champions a bit outside the 525 range.

If you NOT VISIBLE by enemy champions (AKA if you are in a bush, then Harrier Will ONLY MARK ENEMY CHAMPIONS! This means that, if you are hiding in a bush, your Harrier will not mark any nearby enemy minions, and if an enemy champion walks in your Harrier range, then your passive will mark that champion.


Q

Blinding Assault (Q): Quinn's Q ability is Blinding Assault. Quinn signals Valor to fly forward in a line, and if your Blinding Assault hits an enemy champion or minionit will stop and deal physical damage to all nearby enemies. The PRIMARY target that Blinding Assault hits will Nearsight them for 1.5 seconds.

Here are some mechanics you can do with Quinn's Blinding Assault

Using Q To BREAK ANKLES!

- In order to do this juke correctly, Quinn must use Blinding Assault, and after the Q nearsight the target, DO NOT AUTO ATTACK THEM! The reason is because when you auto attack a champion when they are blinded with Blinding Assault, the enemy champion will see you switch directions because they get vision of you for a slight second.

- To do the juke, walk in a certain direction, then after Blinding Assault hits them, IMMEDIATELY switch directions, and then when the nearsight wears off, auto attack the champion to consume your harrier proc from Harrier to gain bonus movement speed from your passive

Using Q To CANCEL LOCK ON ABILITIES!

- How lock on abilities work is that, if a champion has a lock on ability (for example, Mordekaiser's Realm of Death, Garen's Demacian Justice, etc. Doesn't have to only be ultimate abilities, it also applies to abilities such as Nasus's Wither as well. Essentially, ANY point-and-click ability in the game works where if the target leaves vision when the ability goes off, if the enemy is out of vision, the ability is cancelled and put on a very short cooldown. Since Quinn's Blinding Assault nearsights targets, we can take advantage of this by CANCELLING these point-and-click abilities with our Q. You must be out of their nearsight range for it to work of course, and if you time it correctly then you will cancel it. The animation goes off, but the damage on their ultimate ability will not. Be mindful though that it will put the ability on a short cooldown, so they can recast it very shortly!

W

Heightened Senses (Q): PASSIVE: Attacking a target marked with a Harrier mark will grant Quinn bonus Attack Speed and Movement Speed for 2 seconds. The Attack Speed bonus scales to 20/25/50/65/80% and the Movement Speed increases to 20/25.30/35/40% and based on how many points you have in Heightened Senses.

ACTIVE: Quinn will signal Valor to reveal the area around her for 2 seconds. The range of Heightened Senses active is 2100 Units


E

Vault (E): Quinn will dash towards her target, knock them back, deal physical damage to them, slow them by 50% that decays over 1.5 seconds, and then leap back 525 units away from the target (which is the same range as Quinn's auto-attack range)

- First, let me make this clear that Quinn's Vault is programmed as both a DASH and a KNOCK UP. What this means, essentially, is that our Vault can knock champions up, which synergizes with champions like Yasuo's Last Breath. Quinn's Vault can interrupt any standard dash like Lucian's Relentless Pursuit, Vayne's Tumble, and also follow blinks, such as Ezreal's Arcane Shift and Flash

- However, Quinn's vault is programmed as a DASH too, which means that any ability with ANY FORM OF CC will cancel Quinn's Vault. Think of abilities like Vi's Vault Breaker (lmfao it's legit in her Q name XD), Gragas's Body Slam, etc. The weird interactions are like Camille's Hookshot. Quinn's Vault CAN CANCEL Hookshot when Camille is leaping towards the wall, but when Camille dashes towards you away from the wall, Hookshot will cancel Vault. This is because Hookshot towards the wall is programmed as a dash, but when Camille leaps towards a champion away from the wall, this part of the ability has CC attached to it, and thus, will cancel Vault.

- A fun part about Quinn's Vault is that it is a KNOCK BACK, which means that when Vault hits an enemy champion, for a split second their body will flip directions to the other side. This means that, with practice and good timing, Quinn can make many champions use their skill shots backwards. Just to name a few, Vault can make champions like Ashe use Volley backwards, Shyvana's Flame Breath, Twisted Fate's Wild Cards, and my favourite, Cassiopeia's Petrifying Gaze.

Using E To MAKE CHAMPIONS USE SKILLSHOTS BACKWARDS

- To do this, the timing must be perfect. You can re-enact this against champions like Cassiopeia pretty consistently with practice because they tend to use Petrifying Gaze as soon as you approach them, and by using Vault right away, you typically pull this off. PROCEED WITH CAUTION

Using E To JUKE ABILITIES

- With this, when you learn the timing of certain enemy abilities, you can use Vault to dodge certain abilities like Gangplank's Powder Keg. And yes, that is Solarbacca in the clip (rank 1 GP).

Using E To Insta Vault Flashes

Here, in this clip, you can see that if you time Vault perfectly, then you can cancel a champion who uses Flash on you. This is tough to re-enact and you have to get lucky most times, but essentially Vault acts as the perfect disengage tools towards standard dash abilities and Flash.
(Credits to Areon for this clip)


R

Behind Enemy Lines (R): Quinn channels for 2 seconds. When the channel is successful, Valor takes control, which increases your TOTAL Movement Speed , and the ability to cast Skystrike.

If you take damage from ANY champion, monster, OR turrets, you remain in Behind Enemy Lines, but you lose the bonus movement speed from the ability for 3 seconds. If you don't receive any damage for 3 seconds, then you will regain the movement speed from Behind Enemy Lines

If you level up Behind Enemy Lines, now whenever you respawn or enter base, you will automatically be cast in Behind Enemy Lines. The Movement Speed increase scales to 70/100/130% TOTAL Movement Speed depending on the amount of points Quinn has in Behind Enemy Lines.When Skystrike hits an enemy champion, that champion will be marked with Harrier. This will stack up to however many champions are hit, so if you hit 3 champions with Skystrike, then they will ALL receive a harrier mark.

My favourite thing to do with Quinn's Behind Enemy Lines is, since you are insanely fast, I like to use it to bait out skillshots. For example, if I fly towards Thresh and I get close enough, then Thresh will most likely cast his Death Sentence trying to catch me. HOWEVER, since you are so fast in Behind Enemy Lines, you can easily side step this ability, and thus, baiting the skill shot to go on cooldown, which can help your team win the team fight since this crucial ability is down. You can do this against any champion like Sona's Crescendo. Of course, only do this if you are comfortable and confident with your Quinn ability. If you mess up you will die, but with practice, this is worth learning!

[14.12] QuinnAD's SEASON 14 CHALLENGER Quinn Guide (2024)
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